Which of the following technologies would help a game company prepare its cloud infrastructure to support a global distribution workload of a newly released online game? (Choose two.)
Correct Answers: A. Auto-scaling and D. CDN
Auto-scaling is a cloud computing technology that automatically adjusts the number of active servers (or instances) to handle varying workloads. For a game company launching a global online game, auto-scaling ensures that the infrastructure can dynamically scale up to handle increased player demand (such as during the game's launch) and scale down during less busy periods, optimizing cost and performance.
A CDN (Content Delivery Network) is a network of servers distributed globally to deliver content (such as game assets, media files, and updates) to users from the nearest geographic location. For a globally distributed game, a CDN ensures fast loading times and reduces latency by serving data from edge servers closest to the players.
Why the Other Options Are Incorrect:
VDI is used to provide virtualized desktop environments to end users, primarily for remote access to desktop applications. While useful in enterprise environments for remote work, VDI is not directly related to optimizing cloud infrastructure for gaming workloads.
Data portability refers to the ability to move data between systems or cloud providers. While important for avoiding vendor lock-in, data portability does not directly address the specific needs of scaling infrastructure or optimizing content delivery for a global gaming workload.
Templates are used for provisioning consistent infrastructure environments (such as for deploying virtual machines or cloud resources). While useful for repeatability in cloud environments, templates do not specifically address scaling or content delivery for a global gaming workload.
Blockchain is a decentralized ledger technology typically used for cryptocurrencies and other secure transactions. While blockchain is not irrelevant in certain gaming contexts (e.g., for in-game transactions or NFTs), it does not provide solutions for scaling infrastructure or content delivery for a global gaming workload.
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